Sources

• Ablenet (ablenetinc.com) Special Education: Assistive Technology & Curriculum Solutions  • CAST: Center for Applied Special Technology: __ [] ____ [] __  • Ertzberger, J. (2010). Everybody wins: A teacher's guide to customizing games forany curriculum. Digital Book Edition. • Gabriel, K. F. (2008). Teaching unprepared students: Strategies for promoting success and retention in higher education. Sterling: Stylus. • Hutchison, David. (2007) Playing to learning: Video games in the classroom. Westport, CT: Teacher Ideas Press. • Moursund, D. (2011). Play together, Learn together: Science, technology, engineering, and math. Charlotte: Information Age Education. • National Center on Universal Design for Learning: __ [] __ • Squire, Kurt. (2011) Video games and learning. New York: Teachers’ College, Columbia University.