Why+games?


 * Why Games? **


 * Engage students
 * Provide for interactive learning
 * Energize students
 * Consider different learning styles
 * Academic content is learned through games, regardless of whether or not they are designed for educational purposes
 * Promote a participatory and collaborative culture
 * Produce opportunities for cooperative learning
 * Allow for interest-driven learning
 * Game-based learning empowers teachers and trainers to act as coaches, advisors, and producers rather than as deliverers of content
 * Individualization of content to be learned
 * Transfer of learning
 * Differentiate instruction; games can be played at different levels
 * Increase motivation and promote behavioral change
 * Anchor for communication
 * Provide immediate feedback
 * Physical skills are enhanced, eye-hand coordination
 * Complex skills can be learned such as problem solving
 * Foster friendships
 * Expands learning opportunities

POSITIVE IMPACT •Games teach social skills. •Games teach fairness. •Games preserve memory. •Games teach empathy. •Games teach civic behavior. •Games energize. •Games promote learning.