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Games can have a significant impact on learning when used purposefully. Review the information on this website and learn about the possibilities electronic games offer for engaging students. This site includes multiple strategies for quick, easy, and efficient instruction with classroom technology and games. The barriers and benefits of game-based learning are addressed. Join other teachers, trainers, and parents by providing a “winning” solution for engaging students.
 * Welcome to Games Galore! **

//The participant in this workshop will be able to://
 * define game-based learning;
 * describe Universal Design for Learning (UDL) principles;
 * explain the barriers and benefits of electronic game applications for the classroom;
 * engage learners with electronic games;
 * identify multiple electronic games for individual and classroom instruction;
 * develop electronic game instructional strategies that align with academic standards and learning outcomes; //and//
 * utilize computer and web-based templates to develop games.

Contributions to this site will be welcomed and appreciated!

Hope Clausman Department Chair, Psychology/Sociology/Social Work Professor, Psychology Department Vincennes University 1002 North First Street Vincennes, Indiana 47591 Phone: (812)888-4149 Fax: (812)888-5128 hclausman@vinu.edu